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Two gradient mapping shader systems in Unity Shader Graph — one precision 3-color for animation, one flexible 6-color for general stylized effects.
A procedural landscape pipeline from terrain generation in Gaea to final implementation in Unreal Engine.
An Editor Utility Widget in Unreal Engine that deforms selected static mesh assets into a spherical shape using Blueprint scripting.
A procedural brick wall generator created in Unreal Engine using Blueprints and per-instance random material variation.
A stylized toon shader with customizable lighting, rim effects, and specular highlights built in Unity's Shader Graph.