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Two gradient mapping shader systems in Unity Shader Graph — one precision 3-color for animation, one flexible 6-color for general stylized effects.
A Unity editor tool that revolves a hand-drawn profile curve into a watertight mesh, with live preview, procedural normal-map relief, and mesh/material/prefab export.
A Unity editor tool that reads pixel brightness from any image, displaces a grid mesh into a 3D relief panel, bakes a Sobel-derived normal map, and exports mesh, material, and prefab in one click.
A phase-driven theming system for Plot Twist — animated background and decorative frame shaders recolor the whole scene per story act, driven by a ScriptableObject config and custom editor tooling.
An Editor Utility Widget in Unreal Engine that deforms selected static mesh assets into a spherical shape using Blueprint scripting.
A procedural landscape pipeline from terrain generation in Gaea to final implementation in Unreal Engine.
A procedural brick wall generator created in Unreal Engine using Blueprints and per-instance random material variation.
A stylized toon shader with customizable lighting, rim effects, and specular highlights built in Unity's Shader Graph.