Case studies across tools, games, and XR.
A Unity toolkit that transforms motion capture into an accessible input system — enabling developers to build motion-controlled games in hours instead of weeks.
A motion-tracked cooking game where physical actions in a real kitchen translate to digital gameplay. Two teams race to complete pies using Arduino-powered stations and motion capture.
A Jackbox-style party game where 2–8 players collaboratively write a fairy tale from their phones. Built around a cloud WebSocket relay, an event-driven state machine, and a fully data-driven story engine designed to swap one fairy tale for another without touching code.
More work
Tools, games, installations, shaders, VR — explore the full catalog →
About
I'm Helena Bjeletich, a multidisciplinary programmer studying Arts and Entertainment Technologies at UT Austin — focused on immersive technologies, tools development, and interactive systems. I'm drawn to work that overlaps art and technology: building things that connect disciplines or make complex systems easier to use. I learn by doing, usually by taking on projects that push me somewhere unfamiliar.
C#, JavaScript, Python, GLSL
Unity (2D/3D/VR), Unreal
Git, TouchDesigner, Arduino, Adobe
Disciplines