--- XR & Immersive — Helena Bjeletich

XR & Immersive

VR experiences and interactive installations that use the body as a controller.

Captury Unity

Captury Unity Toolkit

A Unity toolkit that transforms motion capture into an accessible input system — enabling developers to build motion-controlled games in hours instead of weeks.

UnityC#Captury Motion CaptureUnity Input SystemThe Body as a Controller
Put Your Dishes

Put Your Dishes Away

A VR installation using immersion to translate the lived experience of PTSD — inviting friends and family to feel what their loved ones feel.

VR Experience DesignImmersive StorytellingEmpathy Through TechnologyMental Health Awareness
The Banned Book

The Banned Book Library

VR experience featuring 2,000 banned books, allowing them to find new life amidst controversy. Exhibited at Currents New Media Festival in June 2025.

VR Experience DesignData-Driven ArtSocial CommentaryInteractive InstallationSolo Project
Maestro

Maestro !

A motion-captured jazz fusion experience where audience members pick up paper mache instruments and 'play' them by moving through space.

QTM (Qualisys Track Manager)TouchDesignerPythonOSC ProtocolChataigne
Flow

Flow

An interactive light and sound installation on the 4th floor exit bridge of UT's Doty Fine Arts Building. Featured at AET Amplify 2026.

TouchDesignerMicrocontrollersOSCLED3D Printing
Echoes of an

Echoes of an Unseen Land

A VR experience exploring loss of childhood innocence and escapism through a surreal landscape. Featured at UT SDCT Audio Pixel Collider Showcase.

Unity VRC#XR DevelopmentTeam Project
Diva

Diva Detective

An Arduino-powered physical vault game where players follow careful steps to steal a diamond without triggering a bomb. Featured at UT SDCT Inside Out Showcase.

Game DesignJavaScriptArduinoPhysical FabricationTeam Project