Building VR experiences and interactive installations that blend physical and digital spaces
A Unity toolkit that transforms motion capture into an accessible input system—enabling developers to build motion-controlled games in hours instead of weeks.
VR library experience in Unity featuring 2,000 books banned in U.S. schools based on PEN Index data. Exhibited at Currents New Media Festival and UT showcases.
A motion-tracked cooking game where physical actions in a real kitchen translate to digital gameplay. Two teams race to complete pies using Arduino-powered stations, motion capture, and chaotic Overcooked-inspired mechanics.
Designed a VR experience about living with PTSD
VR Experience highlight childhood coping strategies and fantasy escapism
Fabrication, microcontrollers, and coding for a physical-digital spy game
Unity XR, VR interaction systems
Arduino, sensors, TouchDesigner
Captury Live integration, custom input systems