Put Your Dishes Away

This VR experience intends to share the effects of Post Traumatic Stress Disorder (PTSD) through an interactive narrative. Users will step into the shoes of someone living with PTSD, witnessing their struggles in an immersive environment, increasing their understanding and empathy.

Role Programmer, Designer
Timeline Fall 2024
Team Size Team Project
Tools Unity, C#
Unity VR C# Systems Programming XR Development Team Project

Overview

Put Your Dishes Away is a VR case study based on research about PTSD and its symptoms, with a focus on those less discussed in mainstream media. The experience aims to educate users about the daily challenges faced by individuals with PTSD, fostering empathy and understanding through immersive storytelling. It was created on a team of two, where I was responsible for research, programming, design, and audio.

Trailer

Technical Implementation

The project was built using Unity's XR Interaction Toolkit to create an immersive VR environment compatible with Oculus Quest devices. I created a system using UnityEvents to trigger various narrative and environmental changes based on user interactions. This included audio cues, visual effects, and changes in the environment to reflect the protagonist's mental state. The experience was designed to be both educational and emotionally impactful, using VR's immersive capabilities to convey the challenges of living with PTSD.

Key Systems

Technical Challenges

The main technical challenge was creating a linear experience that effectively conveyed the emotional and psychological aspects of PTSD while maintaining user engagement. To address this, I implemented a series of scripted events and environmental changes that would occur based on user actions, ensuring that the narrative flowed smoothly and that users remained immersed in the experience.

Another challenge was optimizing the VR experience to run smoothly on Oculus Quest hardware while maintaining high visual fidelity. I employed techniques such as baked lighting and efficient asset loading to ensure a comfortable and immersive experience for users.

Design Challenges

We wanted to bring the fear and uncertainty of PTSD triggers in a way that would reflect the emotional state of the person experiencing them. We decided to focus on the depersonalization/derealization aspect of PTSD, which is often overlooked in media portrayals. To achieve this, we designed triggers that would disrupt the user's sense of reality, such as visual distortions and loss of control over movement. This approach aimed to create a visceral experience that would help users understand the disorienting nature of PTSD.

Putting together this project, we made sure to do lots of usability tests with people both familiar and unfamiliar with PTSD to ensure that the experience was both educational and respectful. We iterated on the design based on feedback, making adjustments to the intensity and frequency of triggers to balance immersion with user comfort.

Gallery

Outcomes & Learnings

The game was featured in UT and SXSW's VR Future of Technology event and UT SDCT's Elevate Showcase, both in Spring 2025. This project provided valuable experience in VR development, immersive storytelling, and user-centered design. I gained a deeper understanding of the challenges and opportunities in creating empathetic experiences that address important mental health issues.

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