Bridging art and technology through real-time graphics and developer tools.
Procedural landscape pipeline from terrain generation in Gaea to final implementation in Unreal Engine.
Two different explorations in gradient mapping using Unity's Shader Graph.
An Editor Utility Widget in Unreal Engine that deforms selected static mesh assets into a spherical shape using Blueprint scripting.
An Editor Utility Widget in Unreal Engine that creates a brick wall of a defined width and height.
A stylized toon shader with customizable lighting, rim effects, and specular highlights built in Unity's Shader Graph.
As a technical artist, I bridge the gap between art and engineering. I enjoy creating tools, shaders, and visual effects that empower artists while maintaining performance. I'm passionate about solving creative problems through technical solutions.